Generate a random dungeon map, restyle it to match your table, and download or print it — ready to use as a battle map.
Dungeon Forge procedurally generates a connected dungeon layout — rooms linked by corridors, with a tactical grid overlay. Choose a content density to populate rooms with enemies (each tagged Easy, Medium, or Deadly), loot, and traps, each marked with a numbered marker on the map and described in the Room Key below it — the same convention used in published dungeon modules. Restyle the wall and floor colors to match your table, then download it as a PNG or print it directly — Large maps automatically split across two pages for legibility, and the key list prints too. Since the grid is scaled for tactical play, you can also upload the downloaded map into Grid Forge to add tokens on top.
Yes, completely free, with no account or sign-up required.
Yes, click "Print Map" to open your browser's print dialog with just the map filling the page, or click "Download PNG" to save an image file instead.
Yes, the grid overlay is scaled for tactical play. You can also download the map and upload it into Grid Forge to add tokens on top.
Yes, use the wall and floor color pickers to restyle the map before downloading or printing.
Yes, pick a Room Contents density (Sparse, Normal, or Dense) and rooms are populated with numbered markers for enemies, loot, and traps, each described in the Room Key below the map. Enemy markers also include a difficulty tag — Easy, Medium, or Deadly.
Large dungeons automatically split across two printed pages so the map stays legible, instead of shrinking everything onto one page. Small and Medium dungeons print on a single page.
They're suggested entry and objective rooms to help you run the dungeon at the table. Turn off "Show room markers & key" if you don't want them.